Monday, August 12, 2013

Tabula Rasa

Entering the 3rd year of Metabos, we find ourselves at the start of a brand new 4-person keeper league.  Like any burgeoning group of peoples, the first few years can have lots of change.  However, I believe we are hitting our stride this year and will be able to establish the cornerstone of both league members and the type of league that it will be for years to come.

Please welcome Jason, Bryan, and Lewis to league.  Here is a quick refresher as to who is now in the league.



Below the Belt
Also a new tradition, we are purchasing this Championship Belt which will be passed on to the winner each year.  The winner each year will be in charge of using a small of their winnings to ship it to the new winner.  Anyone losing the belt will also be responsible for buying a replacement belt.




Pick'em
Also new this year, we are doing a League Pick'em.  Each week, submit picks for every fantasy matchup within the league.  The person with the most correct picks at the end of the year will be the Pick'em Champion.

Official League Rules
I have established the following Official League Rules.  Let me know of any inconsistencies which I will update ASAP



LEAGUE BASICS
League Setup:
Weekly, Head-to-Head Scoring (Win, Loss, or Tie)
Division Alignment:
12 Teams Divided Into 3 Divisions of 4 teams each.  Divisions will be chosen randomly at the beginning of each year
Schedule:
13 week/game regular season. Teams will play teams within their division twice.
Playoffs:
6 Playoff Teams- 3 division winners, 3 wildcard teams
3 rounds (3 weeks) -reseed after each round
Top 2 division winners with the best record awarded 1st round byes
Substandard Six Tournament:
6 Substandard Six Teams (teams not eligible for the playoffs).
3 rounds (single elimination)
2 teams with best record awarded 1st round byes
Substandard Six winner receives #1 overall pick for the following seasons draft
Franchise Players:
Each team will be allowed to keep up to 4 Franchise players (also known as keepers) on their roster from the previous season.
Preseason Format
August 1: Deadline for returning owners to renew their teams.  Preseason trading period begins.

After preseason trading period ends: 4 Franchise Players (Keepers) are due to the league commissioner.

On your leagues scheduled draft date and time: Drafting will begin.

NOTE: You do not have to remember all these dates. This is just an overview of how things work. More specific dates will be provided as this process moves along.
TEAM ROSTERS
Team Rosters:
15 players drafted from any position you choose, but must have a player in each "active" roster position each week.
Active/Starting Rosters:
The weekly "starting" or "active" roster will consist of:

1 QUARTERBACK
2 RUNNING BACKS
2 WIDE RECEIVER
1 TIGHT END
1 FLEX (Running Back or Wide Receiver)
1 KICKER
1 DEFENSE/SPECIAL TEAMS

Any team deemed to be colluding with other owners or throwing games in order to manipulate playoff seeding/standings will be punished

Franchise Players:
Teams may keep up to 4 franchise players (also known as keepers.) They can be from any position.

Teams will not lose any draft picks as a result of keeping any of these players. (In some leagues, you lose a draft pick for each keeper you keep on your roster. This league you do not.)

If a team decides to keep less than 4 players, the extra picks will be made at the end of the draft.

The deadline for submitting your list of franchise players will be determined by the commissioner before the beginning of the new season.

The Draft:

The draft order each season will be determined by the previous years regular season records in reverse order with two exceptions. These changes are for ROUND 1 ONLY:

1.) The first 6 picks in the draft are as follows:
1. Substandard Six Winner
2.
Substandard Six Runner Up
3.
Substandard Six 3rd Place
4. Substandard Six 4th Place
5. Substandard Six 1st Round Loser (High Regular Season Point Total)
6. Substandard Six 1st Round Loser (Low Regular Season Point Total)

This applies to Round 1 only of the draft

2) The league champion from the previous season:

The league champion from the previous season will draft last in round one. This applies for Round 1 only of the draft.

Rounds 2-12 will revert back to regular season standings (snake draft).

PLAYOFFS
How Many Make The Playoffs:
6 teams
Format For Each Playoff Round:
3 rounds - All single elimination
Playoff Seedings:
Division Winners- Seeded 1, 2, 3 respectively according to Tiebreak Rules.

Seeds 4-6 are seeded by wildcard using the Tiebreak Rules.

Seeds 1 & 2 will receive first round byes.

Teams reseed after each round according to original playoff seedings. Highest seeds always play the lowest seeds

See "Tiebreak Rules" section for more info
Playoff
Brackets:
Remaining teams after each round will be reseeded according to playoff seedings at the start of the playoffs. The highest seed remaining will always play the lowest seed of the remaining teams in each round.

This is to place more importance on the regular season.
Making the Playoffs Tiebreaker Rules:
1.) Highest Overall Record (Reg. Season)
2.) Best Head-2-Head of Tied Teams
3.) Highest Total Fantasy Points
4.) Highest Head-to-Head Fantasy Points
Playoff Game Tiebreakers:
1) Total Bench Points
2) Highest Individual Starter Point Total For That Week
3) Next Highest Individual Starter Point Total For That Week
4) Repeat #3 (If all starters are used and a tiebreaker is still not determined, use the same format using bench players)
SUBSTANDARD SIX TOURNAMENT
Teams Involved:
Those teams NOT involved in the Playoffs (the teams ranked 7-12 in the standings)
How Many Rounds:
3 Rounds, Single Elimination, beginning the same week as the playoffs.
Why Is This Tournament Important?:
The winner of this playoff will receive 1st overall pick in next seasons draft
What Happens To The Teams That Don't Win:
The remaining 5 teams picks in next seasons draft revert back to reverse of last seasons regular season standings with the exception of Round 1. Round 1 looks like this:

2nd Overall pick: Substandard Six Runner Up
3rd Overall pick: Substandard Six 3rd Place
4th Overall pick: Substandard Six 4th Place
5th Overall pick: Substandard Six 1st Round Loser (High Regular Season Point Total)
6th Overall pick: Substandard Six 1st Round Loser (Low Regular Season Point Total)

This applies to Round 1 only of the draft
Substandard Six Game Tiebreakers:
1) Total Bench Points
2) Highest Individual Starter Point Total For That Week
3) Next Highest Individual Starter Point Total For That Week
4) Repeat #3 (If all starters are used and a tiebreaker is still not determined, use the same format using bench players)
Substandard Six Brackets:
Round 1: 
#7 seed BYE
#8 seed BYE
#9 seed vs #12 seed (Matchup 1)
#10 seed vs #11 seed (Matchup 2)

Round 2:
#7 seed vs lowest seed remaining (Matchup 3)
#8 seed vs 2nd lowest seed remaining (Matchup 4)

Round 3:
Winner of Matchup 3 vs Winner of Matchup 4 (Winner receives #1 pick in next seasons draft, Loser receives #2 pick)

Loser of Matchup 3 vs Loser of Matchup 4 (Winner receives #3 pick in next seasons draft, Loser receives #4 pick)

The bracket for the "Substandard Six" tournament is intended to give the lower seeds a little advantage much like a draft lottery
WAIVER WIRE
Weekly Waivers
All unowned players will be placed on waivers at the scheduled start time of their game.  Players on a bye will be placed on waivers Monday night at 830pm Eastern.  Players will come off of waivers at 2:59am Wednesday.
Free Agent Acquisition Budget
Owners will be given Free Agent Acquisition Budget (FAAB) of $100 at the start of the season.  To pick a person from the waiver wire, place a claim on that person along with how much of your FAAB you are willing to bid.  The person with the highest bid will get the player

In the case where the high bid is placed by 2 or more players, the tiebreak will be based on Yahoo’s continual rolling list tiebreak.
TRADES
Process For All Trades:
Trades may be done during the season in the following formats:
1.) Player for Player
2.) Player for draft pick (Draft picks are for the upcoming draft only-No future years draft picks are allowed to be traded)
3.) Any combination of #1 and #2

Trades will then be voted on by the league.

Trades will be rejected if 6 or more of the 12 team owners reject the trade. If you do not vote on a trade it will be assumed that you agree with however the voting turns out. 
The league commissioner will have final say on on all trades regardless of the vote. In instances of a trade being completely fair from the beginning, he will automatically approve it without a vote.

If the trade involves an uneven swap of players (one player traded for two players is an example) and you are receiving an extra player in a trade, you will have to drop an existing player off your roster to make room. This must be done before your roster deadline each week or you will have an illegal lineup.

TRADES FOR DRAFT PICKS FOR THE FOLLOWING SEASON: Any team owner wishing to trade draft picks for the following season must pay their entry fee for the following season before the trade can be put up for a vote. Draft picks traded during preseason trading are excluded from this rule. (This prevents teams from unloading draft picks for the following season knowing they will not be returning)

Also, there will be no refunds awarded to team owners who pay next seasons entry fee and then decide not to return the following season, so please make sure for certain you are returning before you trade away next seasons draft picks.

Once a trade has been agreed upon and sent to the league commissioner for a vote by the league, team owners may not back out of the trade. 
NOTE: There is no gray area with this, even if the trade was accepted by accident. So please make sure, before you accept a trade on the Trades page and send it to the commish/other team, that you are absolutely sure its a trade you want to make.
Trade Deadline and Playoffs:
1.) From the end of our draft through ~Week #12 (check settings for exact date each year): Unlimited Trades or Transactions

2.) 
After Trade deadline has passed: No trades allowed. Only adds and drops will be permitted. As soon as you are eliminated from the playoffs, your roster will be frozen and no adds/drops will be allowed.

As soon as the Fantasy Playoffs are complete: The off-season roster freeze is in effect league wide

TRADING AWAY DRAFT PICKS AT THE TRADE DEADLINE: Any team owner wishing to trade draft picks for the following season just before the deadline will have to pay their entry fee for the following season before the trade can be put up for a vote, just like any other time during the season.

However, since the trade deadline comes into play, the team owner will have 48 hours from the time he accepts the trade to pay his entry fee or the trade will be rejected. Once the entry fee is paid, the league commissioner will put the trade up for voting like normal.

Please remember that there are no refunds awarded to team owners who pay next seasons entry fee and then decide not to return the following season, so please make sure for certain you are returning before you trade away next seasons draft picks.
LEAGUE SETUP
Player Pool:
All NFL Rosters
Position Eligibility:
Determined by Yahoo! - Any position that you feel is assigned incorrectly, please contact the league commissioner
Position Questions:
If a player should be in a different position than drafted, please let the commish know shortly after the draft so he can make the proper adjustments
Weekly Starting Lineups:
Each week begins on Tuesday and ends after Monday Night Football games have been completed (if applicable)

Each fantasy team is responsible for submitting a starting lineup 5 minutes before each players game time each week. (Thursday games only require the player you want in your lineup for that day to be submitted. You can wait to submit the rest of your starters before their games begin.) This lineup will be used for the current weeks games.

Important: It is the responsibility of all team owners to make sure that weekly changes get accepted via the online league manager on time (if you make any). The league commissioner will not be responsible for any changes being late, lost, or misdirected as a result of any computer malfunction, delay, etc. If you are having computer problems, contact the commissioner before the deadline and he will enter your desired changes for you.
DRAFTING PROCEDURE
Draft Day:
Drafting will be done all in one day

Please make sure you are drafting your team on a computer that is fast enough to handle the draft room  

The draft timer will be set at 90 seconds per pick.

Here are 4 options you have in order to make your pick

1.) Make the pick yourself within the 90 seconds

2.) If you cannot make the draft, place players in your draft queue and click on 
"Auto Draft" The first player listed in your draft queue will be chosen for you immediately when you are on the clock, instead of being chosen from the draft rankings list. It will not wait for your time limit to expire and will keep the draft moving. This format is strongly encouraged if you aren't going to be available for the draft.

3.) If you have no players on "auto draft" and your time expires, your pick will be made for you by the draft rankings list provided by the Yahoo!. You can make changes to this list if you wish, but this is where the player will be chosen from if your time runs out.

Dropping Players During The Draft:
There will be no dropping of players during the draft under any circumstances.

SCORING
Offense:
Every 25 Passing Yards
1 point
Passing TDs
4 points
Interceptions
-1 point
Every 10 Rushing Yards
1 point
Rushing TDs
6 points
Receptions
1 point
Every 10 Reception Yards
1 point
Reception TDs
6 points
Return TDs
6 points
2-point Conversions
2 points
Fumbles
-0.5 points
Fumbles Lost
-1.5 points
Offensive Fumble Return TD
6 points

Kickers
Field Goals 0-49 yards
3 points
Field Goals 50+ yards
4 points
Field Goals Missed 0-29 yards
-1 point
Point After Attempt Made
1 point

Defense/Special Teams:
Sack
1 point
Interception
2 points
Fumble Recovery
2 points
Touchdown
6 points
Safety
2 points
Block Kick
2 points
Kickoff and Punt Return Touchdowns
6 points
Allow 0 Points In A Game
10 points
Allow 1-6 Points In A Game
7 points
Allow 7-13 Points In A Game
4 points
Allow 14-20 Points In A Game
1 point
Allow 21-27 Points In A Game
0 points
Allow 28-34 Points In A Game
-1 point
Allow 35+ Points In A Game
-4 points



COST TO PLAY
$120 full season entry fee ($130 in 2013 for the belt)
No Additional Costs For Transactions or Trades


WHAT YOU WIN
Champion:
$ 720
2nd Place
$ 480
3rd Place
$ 240